game addiction to video games. A review. Measuring
(2001) Addiction, 13 (4), 407-413. Ricardo Salguero
Tejeiro
Summary
A levels appears to give certain the existence of video game addiction. This paper critically reviews the research on this topic. Key findings include the lack of studies focusing specifically on video game addiction and major shortages in much of the research. No study makes explicit the addiction model of that part, and the concepts used are often not adequately explained. Most works are based on general surveys of questionable validity and reliability, while others focus only on certain types of machines, so their results are hardly generalizable. Not have a valid and reliable diagnosis this alleged addiction, and the proposed adaptations are not applicable to all gaming systems or unknown psychometric properties. Most of the studies reviewed tend to be noted that for some subjects, the use of video games is a problem. However, current knowledge does not allow to determine the nature and origin of the problem. It ends discussed possible areas for future work.
Keywords: addiction, dependency, video games. Abstract
Video game addiction Seems To Be A Widely Accepted disorder. This critical work in a Manner reviews the literature and the state of the art about this topic. The Scarcity of works Focused specifically on video game addiction, as well as the weakness of many of the investigations are commented as main conclusions. None of the studies makes explicit the model of addiction that constitutes its reference, and concepts are only seldom appropriately explained. Most of the works are based on general surveys of doubtful validity and reliability, while others are focused only on certain types of video machines, thus limiting the generalisation of their results. No valid and reliable diagnostic system is so far available to measure that presumed addiction, and the adaptations that have been proposed are not applicable to all video game systems or their psychometric properties are unknown. Certainly, a majority of works report that, for some subjects, video game use constitutes a problem. Nevertheless, the nature and the possible origins of this problem remain as unsolved questions. Finally, possible lines for future work are reviewed.
Key words: addiction, dependency, video games.
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